This quest was designed as part of an application process to Larian Studios. The task was to develop a quest with an underlying theme of “survival”, including at least three NPCs, and writing a dialogue for this quest. It is set in the world of Rivellon, where the Divinity games take place, and written in the narrative style of Divinity: Original Sin II.
The quest overview can be found after the click; the interactive dialogue can be played here.
Continue reading “The Emperor’s New Cheese”
This dialogue was written as part of an application process at Larian Studios. The task was to write a dialogue between two established characters (Beast and Carson, the Snickering One) of Larian’s Divinity universe, more specifically Divinity: Original Sin II.
The interactive dialogue can be found here.
This character was created as part of a workshop, conducted by the amazing Richard Dansky.
Continue reading “Bob the Lumberjack”