The challenge: Creating a character based on a concept art. Exercise
completed as part of Gotham Writers Workshop: Video Game Writing by David Kuelz.
Original concept by Sandra Molina Juan can be found here.
Continue reading “Orhard Tombstone”
The challenge: creating a character fit for a game about trading. Possible gameplay elements include manipulating the market, building NPC networks, aquiring wares, travelling. Exercise completed as part of Gotham Writers Workshop: Video Game Writing by David Kuelz.
Continue reading “Amelia Redgrave”
Another discovery I made working on the beginner’s rules document mentioned in my post about Half-Elves was that it could use some overview on the playable races and their place in the world(s) of D&D. (Any rules mentioned represent the way I prefer games of D&D to be handled; they are of course not set in stone.)
Continue reading “Some thoughts on fantasy races (Dungeons & Dragons)”
While working on a basic rules document for new players, I noticed there wasn’t much lore about the Half-Elves variants of D&D around. So, I did what any sensible writer might do: I wrote them myself.
Continue reading “Some thoughts on Half-Elves (Dungeons & Dragons)”
These texts were created as part of the UK Writers College course Writing for Video Games with Paul Dunn. See more of my work for this course here.
Continue reading “My take on Path of Exile”
This cutscene was written as part of a course on Video Game Writing, held by Paul Dunn of the UK Writers College. It establishes the characters of Bert and Oliver, as well as the atmosphere and underlying tone of the game.
Continue reading “A Kitten In Distress”
The Frogs! Universe was created as part of a game writing course held by David Kuelz at the Gotham Writers Workshop. The objective was to pick an existing game and create an interesting story/plot for it, as well as writing the initial scene in form of a script.
Continue reading “Frogs!”