The Frogs! Universe was created as part of a game writing course held by David Kuelz at the Gotham Writers Workshop. The objective was to pick an existing game and create an interesting story/plot for it, as well as writing the initial scene in form of a script.
Continue reading “Frogs!”
Another discovery I made working on the beginner’s rules document mentioned in my post about Half-Elves was that it could use some overview on the playable races and their place in the world(s) of D&D. (Any rules mentioned represent the way I prefer games of D&D to be handled; they are of course not set in stone.)
Continue reading “Some thoughts on fantasy races (Dungeons & Dragons)”
While working on a basic rules document for new players, I noticed there wasn’t much lore about the Half-Elves variants of D&D around. So, I did what any sensible writer might do: I wrote them myself.
Continue reading “Some thoughts on Half-Elves (Dungeons & Dragons)”
These texts were created as part of the UK Writers College course Writing for Video Games with Paul Dunn. See more of my work for this course here.
Continue reading “My take on Path of Exile”
This cutscene was written as part of a course on Video Game Writing, held by Paul Dunn of the UK Writers College. It establishes the characters of Bert and Oliver, as well as the atmosphere and underlying tone of the game.
Continue reading “A Kitten In Distress”
This quest was designed as part of an application process to Larian Studios. The task was to develop a quest with an underlying theme of “survival”, including at least three NPCs, and writing a dialogue for this quest. It is set in the world of Rivellon, where the Divinity games take place, and written in the narrative style of Divinity: Original Sin II.
The quest overview can be found after the click; the interactive dialogue can be played here.
Continue reading “The Emperor’s New Cheese”
This dialogue was written as part of an application process at Larian Studios. The task was to write a dialogue between two established characters (Beast and Carson, the Snickering One) of Larian’s Divinity universe, more specifically Divinity: Original Sin II.
The interactive dialogue can be found here.